Slam Bidding: Finding and Bidding 12-Trick Games
There’s nothing quite like the thrill of bidding and making a slam. It’s bridge at its most exciting—that moment when you realize your combined hands have the power to take 12 or even all 13 tricks. But slam bidding isn’t just about raw power. It’s about communication, judgment, and knowing when to push forward and when to slam on the brakes.
What Is a Slam?
A small slam means bidding and making 12 tricks. In practical terms, that’s a contract at the six-level: 6♣, 6♦, 6♥, 6♠, or 6NT. Make it, and you score significant bonuses—500 points when not vulnerable, 750 when vulnerable—on top of your trick score.
A grand slam is the ultimate achievement: bidding to take all 13 tricks. You’ll be at the seven-level (7♣, 7♦, 7♥, 7♠, or 7NT), and the rewards are enormous: 1000 points non-vulnerable, 1500 vulnerable. But miss even one trick, and you’ve turned gold into dust.
The bonus structure tells you something important: slams are worth pursuing, but grand slams need near-certainty. Most partnerships bid more small slams than they should, and fewer grand slams than optimal—which is probably the right balance for your sanity.
When to Look for Slam
The Power Requirements
Here’s the traditional guideline: 33+ combined high card points suggests slam possibilities. That breaks down to:
- 33-34 points: Slam is possible in notrump or a good fit
- 35-36 points: Slam is likely
- 37+ points: Grand slam territory (with the right controls)
But points alone don’t tell the whole story. You also need controls—aces and kings that prevent the opponents from cashing quick tricks. You can have 35 points and still go down in slam if they take the first two tricks with the ace-king of a suit.
Distribution and Fit
A strong trump fit changes everything. With a 5-3, 5-4, or better fit, you can often make slam with fewer high cards because:
- Your trumps control a suit, acting as aces
- Shortness (singletons or voids) creates extra tricks through ruffing
- You can establish long suits more easily
Some partnerships make slams with only 28-29 points when they have excellent distribution and a ten-card fit. The classic example: opener has ♠AKQJx ♥x ♦AKxx ♣xxx, responder has ♠xxxx ♥AKxx ♦Qx ♣Axx. That’s only 30 HCP, but 6♠ is virtually laydown because you can ruff hearts in dummy.
The Control Requirement
Before committing to slam, you need to be sure the opponents can’t take the first two tricks. Count your aces and kings (often called “controls”—first-round and second-round):
- First-round controls: Aces (and sometimes voids)
- Second-round controls: Kings (and sometimes singletons)
As a general rule, you want:
- 3 or 4 aces for a small slam (missing two means danger)
- All 4 aces plus most kings for a grand slam
Slam Try Sequences: How to Invite
Your bidding system already has built-in slam invitation methods. The key is recognizing when partner is making a slam try and responding appropriately.
Jump Bids Beyond Game
When partner makes a jump bid past game, they’re usually showing slam interest with extra values:
You: 1♥
Partner: 4♥ (normal game bid)
versus
You: 1♥
Partner: 3♠ (jump shift, forcing to game)
You: 4♥
Partner: 5♥ (past game = slam try)
That 5♥ bid says “I have extra values beyond my previous bidding. If you have extras too, let’s explore slam.”
Splinter Bids
A splinter is a double jump showing support, game-forcing values, and a singleton or void in the bid suit:
You: 1♥
Partner: 4♣ (splinter: heart support, club shortness, slam interest)
Splinters are incredibly descriptive. If you hold ♠Axx ♥KQJxx ♦Ax ♣xxx and partner splinters in clubs, suddenly you know your club values are wasted but your red-suit controls are golden. Slam looks great.
Bypass of 3NT
When responder has the values for 3NT but bids a suit at the four-level instead, it often shows slam interest:
You: 1♦
Partner: 1♠
You: 2NT (18-19 balanced)
Partner: 4♦ (bypassing 3NT = slam interest with diamond fit)
The Fourth Suit Forcing to Slam Territory
Sometimes you create a forcing auction that naturally pushes toward slam:
You: 1♣
Partner: 1♥
You: 3♥ (forcing, 17-19 with 4 hearts)
After a jump raise like this, you’re committed to game and close to slam range. Any further move by either partner is a slam try.
Blackwood and Roman Keycard Blackwood
Once you know slam is possible and have agreed on a trump suit (or notrump), you need to check for aces. This is where Blackwood comes in.
Standard Blackwood (4NT)
A 4NT bid asks partner: “How many aces do you have?”
Responses:
- 5♣ = 0 or 4 aces
- 5♦ = 1 ace
- 5♥ = 2 aces
- 5♠ = 3 aces
After getting the response, 5NT asks for kings the same way.
Important: Only use Blackwood when you have first- and second-round control of every suit (or partner has shown them). If you have a worthless doubleton and partner shows you 3 aces, you still don’t know if opponents can cash two quick tricks in your weak suit.
Roman Keycard Blackwood (RKCB)
RKCB is the modern standard, treating the king of trumps as a fifth “ace” because it’s equally crucial:
1430 Response Structure (most popular):
- 5♣ = 1 or 4 keycards
- 5♦ = 0 or 3 keycards
- 5♥ = 2 keycards without the queen of trumps
- 5♠ = 2 keycards with the queen of trumps
After any response, 5NT asks for kings (excluding the trump king). The next step asks specifically for the trump queen if not already shown.
Example auction:
You: 1♠
Partner: 3♠ (limit raise)
You: 4NT (RKCB)
Partner: 5♦ (0 or 3 keycards—with 16 points, must be 3!)
You: 7♠ (all keycards accounted for)
For more details on RKCB variations and follow-up sequences, see our dedicated articles on Blackwood Convention and Roman Keycard Blackwood.
Control Cue Bids: The Expert’s Tool
Control cue bidding is more flexible and informative than Blackwood. After agreeing on a trump suit, you bid suits where you have first-round control (ace or void) to show partner you’re interested in slam:
You: 1♠
Partner: 3♠ (limit raise)
You: 4♣ (control cue bid: “I have slam interest and the ace or void of clubs”)
Partner can now:
- 4♦/4♥: Show a control in that suit
- 4♠: Sign off (no slam interest or no controls to show)
- 4NT: Ask for keycards (taking over)
- 5♣: Cue bid clubs, agreeing to your slam try
The Cue Bidding Ladder
You typically show controls up the line—cheapest first:
You: 1♥
Partner: 3♥
You: 3♠ (spade control)
Partner: 4♣ (club control, denies diamond control)
You: 4♦ (diamond control now)
Partner: 4♥ (can’t cue diamonds, signing off)
When you bypass a suit, you’re implicitly denying a control there. This lets you discover if you have a “hole”—a suit where opponents might cash two quick tricks.
Showing Voids
Some partnerships use jump cue bids to show voids:
You: 1♠
Partner: 3♠
You: 5♣ (void in clubs, slam interest)
Others use 5NT as a grand slam force showing a void. Discuss this with your partner.
Quantitative Raises: When 4NT Isn’t Asking
In notrump auctions, 4NT is often quantitative—not asking for aces, but inviting slam based on points:
You: 1NT (15-17)
Partner: 4NT (quantitative: “I have 16-17 HCP. Bid 6NT with a maximum”)
You respond:
- Pass with a minimum (15-16)
- 6NT with a maximum (17)
This applies whenever you’re in a natural notrump sequence without a suit agreement:
You: 2NT (20-21)
Partner: 4NT (quantitative: inviting 6NT, about 10-11 HCP)
You: 1NT
Partner: 2♣ (Stayman)
You: 2♦
Partner: 4NT (no major fit found, quantitative)
Make sure your partnership is clear on when 4NT is quantitative versus asking for keycards!
Example Slam Auctions
Let’s see slam bidding in action with four complete deals.
Example 1: Balanced Slam with Controls
Opener: ♠AQ5 ♥KQ8 ♦AJ93 ♣K76
Responder: ♠K73 ♥A95 ♦KQ4 ♣AQ42
Auction:
Opener: 1NT (15-17)
Responder: 4NT (quantitative, 18 HCP inviting 6NT)
Opener: 6NT (maximum with 17 HCP)
Analysis: Combined 35 HCP with balanced distribution. All four aces present, multiple tenaces. 6NT is excellent—12 tricks are virtually certain (4 spades, 2 hearts, 4 diamonds, 2 clubs minimum).
Example 2: Trump Fit with Shortness
Opener: ♠AKJ84 ♥3 ♦AQ75 ♣K94
Responder: ♠Q1062 ♥AK85 ♦K3 ♣A72
Auction:
Opener: 1♠
Responder: 2NT (Jacoby 2NT, game-forcing spade raise)
Opener: 3♥ (singleton heart)
Responder: 4♣ (control cue bid)
Opener: 4♦ (control cue bid)
Responder: 4NT (RKCB)
Opener: 5♦ (0 or 3 keycards—must be 3)
Responder: 6♠
Analysis: Only 30 HCP, but opener’s singleton heart is opposite responder’s heart strength, creating extra tricks. All keycards accounted for, no suit with two quick losers. The singleton creates ruffing value.
Example 3: When to Stop Short
Opener: ♠AK6 ♥KQJ84 ♦AJ5 ♣73
Responder: ♠Q84 ♥A1062 ♦K93 ♣AQ4
Auction:
Opener: 1♥
Responder: 3♥ (limit raise, 10-12 points)
Opener: 4♣ (control cue bid, slam interest)
Responder: 4♥ (sign off—minimum hand, no club control to show)
Analysis: Opener is hopeful with 18 HCP, but responder has a minimum limit raise and that weak club holding is concerning. The 4♥ sign-off is correct—slam requires the trump suit to break 3-2 and everything working. Making 5 is much more likely than making 6.
Example 4: Grand Slam Try
Opener: ♠AKQ7 ♥AK863 ♦A5 ♣K8
Responder: ♠J643 ♥Q1074 ♦KQ ♣AQ7
Auction:
Opener: 2♣ (strong, artificial)
Responder: 2♦ (waiting)
Opener: 2♥
Responder: 4♥ (strong raise, good trumps)
Opener: 4NT (RKCB)
Responder: 5♥ (2 keycards with ♥Q)
Opener: 5NT (confirms all keycards, asks for kings)
Responder: 6♦ (one king: ♦K)
Opener: 6♥ (signs off—missing a king, could have a club loser)
Analysis: Opener has 24 HCP, responder 12. All keycards present, but missing the ♣J and potentially a club loser means 7♥ is on a finesse. The conservative 6♥ contract is correct—13 tricks need the club finesse or a squeeze, while 12 tricks are cold.
Common Mistakes in Slam Bidding
1. Using Blackwood with a Worthless Doubleton
Your hand: ♠AKJxx ♥KQxx ♦xx ♣Ax
Don’t jump to 4NT with this! Even if partner shows 3 aces, you could lose the first two diamond tricks. Use control cue bids instead, or make sure partner has shown diamond control first.
2. Counting Points Instead of Tricks
You have 34 combined points and bid 6NT… then discover you can only count 11 tricks. Points are a guideline, but at slam level, count your tricks. Do you have 12 winners? If not, where will the 12th come from?
3. Forgetting the Trump Queen
In suit slams, the trump queen matters enormously. With nine trumps missing the queen, you’ll lose a trick 52% of the time (when it doesn’t drop). RKCB helps you ask about it—use that feature.
4. Bidding Grand Slams on Finesses
Grand slams should be laydown or close to it. If you need a finesse to make 7, stop in 6. The scoring doesn’t reward the gamble: making 6 scores well; going down in 7 scores terribly.
5. Ignoring Trump Quality
Opener: ♠AK765 ♥A3 ♦AKQ ♣K82
Responder: ♠J432 ♥K54 ♦J32 ♣AQ6
You have 33 HCP and bid 6♠… but your spade suit is anemic. If trumps break 4-1 (28% chance), you might struggle. Sometimes 6NT is safer than a suit slam with weak trumps.
6. Slam Tries with Nothing in Reserve
Auction:
You: 1♠ (12 HCP)
Partner: 3♠ (limit raise, 10-12)
You: 4♠ (correct)
Don’t cue bid 4♣ here just because you have the ace. You have a minimum opening—let partner drive if they have extras. Slam tries promise something beyond your previous bidding.
When NOT to Bid Slam
Sometimes the right decision is to stop in game, even with the values for slam.
Missing Key Cards
If you discover you’re missing two aces or the ace-king of a suit, stop. The opponents will cash them.
Insufficient Tricks in Notrump
You have 33 points but can only count 10 top tricks in notrump with no clear way to develop two more. Pass 3NT or try a suit.
Weak Trump Fit
A 4-3 trump fit, or a 5-2 fit with weak trumps (like Jxxxx opposite xx), is dangerous at the slam level. Bad breaks can destroy you.
At Matchpoints with Questionable Slams
At IMPs or rubber bridge, marginal slams are worth trying because making them scores huge. At matchpoints, bidding and failing in 50% slams loses to everyone making game. Be more conservative.
When Partner Signs Off
Auction:
You: 1♥
Partner: 3♥
You: 4♣ (cue bid)
Partner: 4♥ (sign off)
You: Pass (correct)
Respect partner’s sign-off. They’ve looked at their hand and decided slam is wrong. Don’t override them with 4NT—trust your partner.
Against Strong Opponents
This is psychological, not technical, but worth noting: good opponents will find the killing lead more often than weak ones. If you’re in a 75% slam and need them to lead the wrong suit, your odds decrease against experts.
Partnership Agreements
Slam bidding requires partnership understanding. Discuss these points:
1. Blackwood or RKCB?
Most modern pairs play RKCB (1430 responses), but confirm this. Also agree on when 4NT is quantitative versus asking.
2. Cue Bid Style
Do you show:
- First-round controls only (aces/voids)?
- First- and second-round controls (aces/kings)?
- Up the line or controls you want to show?
The standard is first-round controls, shown up the line (cheapest first).
3. What Shows a Void?
Options include:
- Jump cue bids (5♣ over 3♠ agreement)
- Bidding 5NT after RKCB
- Bidding 6 of the void suit
- Not showing voids explicitly
Agree on your method.
4. Splinter Ranges
Does 1♥ - 4♣ show:
- Limit raise values (10-12) with shortness?
- Game-forcing values (13+) with shortness?
Both are playable; just be consistent.
5. Gerber (4♣) vs. Regular Blackwood
After 1NT or 2NT openings, some pairs use 4♣ as Gerber (asking for aces). Others treat 4♣ as a natural club slam try. Know your system.
6. When Is a Bid Forcing?
After a slam try, are subsequent bids forcing? For example:
You: 1♠
Partner: 3♠
You: 4♣
Partner: 4♥
You: 4♠
Is your 4♠ a sign-off, or can partner continue? Most play it as a sign-off (you made a try, partner showed a control, you declined). Clarify this.
Final Thoughts
Slam bidding separates good pairs from great ones. It combines careful hand evaluation, precise communication, and trust in your partner. Start conservatively—it’s better to miss a few close slams than to bid hopeless ones. As your partnership develops, you’ll get better at recognizing the subtle differences between “we might make this” and “we’re probably making this.”
Remember: every slam you bid starts with a decision that game isn’t enough. Make sure you have the power, the controls, and the communication to back up that ambition. When you get it right and dummy comes down with exactly what you need, that’s when bridge feels like magic.
Now get out there and bid some slams. Just… maybe not all of them.