Bridge Strategy Guide: From Opening Bids to Defensive Signals

Good bidding gets you to the right contract. Good strategy gets you there efficiently and helps you make or set it. This guide covers the strategic thinking behind opening bids, competitive auctions, defensive signals, and pattern recognition.

These aren’t rules you memorize. They’re frameworks for thinking through situations at the table.

Opening Bid Strategy: More Than Just Counting Points

Opening bids do three things: describe your hand, start the auction, and set the tone for the partnership. Choose the wrong opening and you’ll struggle the rest of the way.

The Five-Card Major Question

You hold:

AKJ7 Q9 K842 A83

You have 16 HCP and a four-card spade suit. In old-fashioned Standard American, you’d open 1. In five-card majors (the modern standard), you open 1.

Why? Because five-card major openings promise exactly that: five cards. When you open 1, partner knows you have five spades. They can raise with three-card support, confident of an eight-card fit.

Opening 1 with only four causes problems. Partner raises with three cards expecting an eight-card fit, but you only have seven. Suddenly your 4-3 fit is too weak for game.

Strategic takeaway: Five-card majors make raises clearer. Open your four-card minor instead.

Opening 1NT: The Trade-Off

1NT openings (15-17 HCP, balanced) are easy to bid over. Partner knows your exact range and shape. But they also take away your bidding space.

You hold:

AJ7 K95 AQ84 K83

You have 16 HCP, balanced. You can open 1 or 1NT.

Open 1NT when:

  • Your hand is completely flat (4-3-3-3 or 4-4-3-2)
  • You have stoppers in all suits
  • You want to make it easy for partner

Open 1 when:

  • You have a five-card diamond suit
  • You’re unbalanced (5-4-2-2 or 5-4-3-1)
  • You want more flexibility

Most players default to 1NT with balanced 15-17. It’s efficient and gets good results.

Third and Fourth Seat Openings: Bending the Rules

In third seat (partner has passed), you can open lighter. Why? Because if you pass, the auction might die. Opening keeps it alive and lets partner compete if they have a fit.

You hold:

KQJ84 73 K95 J82

You have 10 HCP. Not enough for a first-seat opening. But in third seat? Go ahead and open 1. You’re showing a good suit more than a good hand. If partner has spade support, you’ll compete. If not, you’ve made it harder for opponents to find their fit.

In fourth seat, different logic applies. If you pass, the hand gets thrown in. Only open if you think your side can make something. Use the “rule of 15”: add your HCP to your spade length. If it’s 15 or more, open. Otherwise pass.

Preempting: The Offensive Defense

Weak openings (2, 2, 2, 3-level, 4-level) are strategic weapons. You’re sacrificing accuracy to disrupt opponents.

You hold:

7 KQJ9742 853 92

You have 7 HCP and seven hearts. Open 3. You’re not trying to make 3. You’re making it hard for opponents to find their spade fit.

Preempting strategy:

  • Do it when you’re weak in high cards but strong in distribution
  • Preempt higher when vulnerable (you can afford to go down more)
  • Don’t preempt with a side four-card major (you might miss a better fit)

Competitive Bidding: When to Fight and When to Fold

Competitive auctions are where strategy separates good players from great ones. You’re not just describing your hand — you’re making life difficult for opponents while finding your own fit.

The Law of Total Tricks

When both sides have a fit, the total number of tricks available roughly equals the total number of trumps.

Your side has eight spades. Their side has nine hearts. That’s 17 total trumps. The “Law” says there are about 17 total tricks available.

If you can make 8 tricks in spades (2), they can make about 9 tricks in hearts (3). So if they bid 3, you should compete to 3. Either you make it, or you push them to 4 and set them.

Strategic application:

  • Count your trumps. If you have a nine-card fit, compete to the three-level.
  • If you have a ten-card fit, compete to the four-level.
  • Don’t bid one more with only seven trumps — you’ll go down too much.

Balancing: Protecting Partner’s Pass

LHO opens 1, partner and RHO pass. You’re in “balancing seat” (fourth position). You hold:

KJ84 73 AQ95 J82

You have 11 HCP. Not enough to double in direct seat. But in balancing seat, you should act.

Why? Partner passed over 1 but might have a decent hand without a good bid. If you pass, opponents play 1 and probably make it. If you double, partner might have enough to compete or even penalize.

Balancing strategy:

  • Bid in balancing seat with 3 points less than you’d need in direct seat
  • Assume partner has 8-10 HCP that couldn’t act
  • Don’t balance when your hand suggests they have the points (you have 16+ HCP and partner passed)

When to Double for Penalty

Modern bridge uses doubles primarily for takeout. But sometimes you want to penalize the opponents.

LHO opens 1, partner doubles (takeout), RHO bids 2. You hold:

QJ1094 73 K95 A82

You have five spades and values. Pass. Partner will often reopen with a double, and you can convert it to penalty by passing again.

When to make penalty doubles:

  • They’ve bid to an artificial bid and you have length and strength in the suit
  • They’re competing high and you know they don’t have the points
  • Partner doubles and you have unexpected length in their suit (convert to penalty by passing)

Sacrificing: Losing Less Than They Win

Opponents bid 4 (vulnerable). You’re not vulnerable. You have a great heart fit and think you can make 4, but they’ll set you.

Do the math: If they make 4, they get +620. If you bid 5 and go down two (not vulnerable), you lose -100. That’s 520 points saved.

Sacrificing strategy:

  • Only sacrifice when you’re not vulnerable and they are (or both vulnerable)
  • Don’t sacrifice at the five-level unless you’re sure they’re making their game
  • Don’t sacrifice when you might set them — defend instead

Defensive Signaling: Talking Without Words

You can’t tell partner what to lead or which suit to return. But you can signal with the cards you play.

Attitude Signals

The most basic signal: do you like this suit or not?

Partner leads the K against 3NT. You have:

Q85

Play the 8 (high card = encouraging). Partner will continue hearts.

If you held:

852

Play the 2 (low card = discouraging). Partner will shift to another suit.

High = “I like this suit, continue”

Low = “I don’t like this suit, switch”

Count Signals

When declaring a suit contract, declarer often leads a suit to see how it splits. You can help partner by signaling your count.

Declarer leads the A (you’re defending). You have:

852

Play the 2 (low from odd count = three cards). Partner can count declarer’s spades.

If you held:

85

Play the 8 (high from even count = two or four cards).

Even = High-low

Odd = Low

Suit Preference Signals

When it’s clear you can’t want the suit continued (you’re ruffing, or dummy is void), use suit preference to tell partner which suit to return.

Partner leads A, you’re void in spades (ruffing), and you want a diamond return. Play your highest spade (say the 9). High card = preference for the higher-ranking side suit (diamonds over clubs).

If you wanted a club return, play your lowest spade (say the 2). Low card = preference for the lower-ranking side suit.

High = Higher suit

Low = Lower suit

Common Mistakes in Signaling

Mistake #1: Confusing attitude and count

Partner leads a suit, and you give count when you should give attitude. Know the situation: opening leads usually call for attitude, declarer’s leads call for count.

Mistake #2: Signaling too loudly

You play the Q from Q85 to encourage. Now declarer knows you have the queen. Play the 8 instead (still encouraging but doesn’t give away the queen).

Mistake #3: Not trusting partner’s signals

Partner plays a discouraging card and you continue the suit anyway. Why ask for input if you’ll ignore it?

Pattern Recognition: Seeing the Invisible Cards

Experienced players don’t count every card. They recognize patterns and infer the rest.

The Principle of Restricted Choice

Declarer plays the K from dummy, RHO plays the Q. Later you need to decide: does RHO have the J too, or did they play the Q from QJ?

Restricted choice says: They’re more likely to have Q alone than QJ. Why? If they had QJ, they could play either. If they had Q alone, they had no choice.

Play for the drop. Assume they have Q alone and play for the J to drop from LHO.

Counting HCP in Bidding

Opponent opens 1NT (15-17 HCP) and partner passes. You know:

  • Opponent has 15-17 HCP
  • Partner has fewer than 8 HCP (else they’d bid)
  • You have your own HCP

Add them up. If you have 12 HCP and opponent has 16, that’s 28 accounted for. Partner has 12 or fewer, so the missing HCP are split between you and LHO.

Use this to place key cards. If you need the K, and LHO would have opened with 16+ HCP, then partner probably has it.

Counting Distribution

Partner opens 1 (five spades), rebids 2 (four hearts). That’s nine cards in the majors. They have four cards in the minors.

When you see dummy, count declarer’s likely shape. If dummy has three spades and two hearts, declarer probably has 5-4-2-2 or 5-4-3-1.

Now defend accordingly. If declarer is 5-4-2-2, they have two cards in each minor. You can set up length tricks in minors.

Recognizing Common Distributions

Some shapes appear constantly:

4-4-3-2 = The most common balanced hand

5-4-2-2 = Classic two-suited hand

5-3-3-2 = Balanced with a five-card suit

6-3-2-2 = Common preempt shape

When bidding or defending, assume the most likely distribution unless evidence says otherwise.

Building Your Strategic Toolkit

Strategy develops through practice, but some tools accelerate the process.

Hand Records and Analysis

After playing a session, review hand records. Look at what happened at other tables. Ask:

  • Did you reach the right contract?
  • Could you have bid differently to get there?
  • Did you miss a game or slam?
  • Did you bid a game that had no play?

Don’t just look at disasters. Study hands where you got average results. Those are the marginal cases where better judgment would have helped.

Simulation and Practice

Online platforms let you practice specific scenarios. Set up hands where:

  • Opponent opens 1NT and you have to decide whether to compete
  • You’re balancing with 11 HCP and need to choose your action
  • You’re defending and need to count declarer’s hand

Repetition builds pattern recognition. After defending 100 notrump contracts, you’ll instinctively know when to hold up an ace.

Partnership Agreements on Strategy

Good partnerships have strategic agreements beyond conventions:

Competitive bidding philosophy:

  • Are we aggressive or conservative in competitive auctions?
  • Do we protect partner or let them make their own decisions?
  • How light do we open in third seat?

Defensive priorities:

  • Active vs passive defense (do we lead aggressively or safe?)
  • Attitude vs count (what do we signal first?)
  • Opening lead style (fourth-best? Attitude? Journalist?)

Risk tolerance:

  • Do we bid thin games or play it safe?
  • Do we sacrifice freely or defend?
  • Do we preempt aggressively or disciplined?

Discuss these with your partner. Knowing their tendencies helps you make better decisions.

The Most Important Strategic Skill: Counting

Everything in bridge comes back to counting.

Count trumps: Know when declarer is out. Know how many partner has.

Count HCP: Place high cards based on bidding and play. If RHO opened and has shown up with 15 HCP already, they probably don’t have the missing king.

Count tricks: As declarer, count your winners before playing. As defender, count declarer’s tricks. If they have nine in a 3NT contract, you don’t need to find two more tricks — just one.

Count distribution: Declarer follows to two rounds of spades then ruffs the third. They started with two spades. Count the rest of their shape.

Counting isn’t glamorous. It’s hard work. But it’s the foundation of good bridge.

When to Break the Rules

Every strategic principle has exceptions.

“Never lead unsupported aces” — unless partner bid the suit and you need to find them on lead.

“Eight ever, nine never” (whether to finesse for a queen) — unless you have count information suggesting a different play.

“Don’t balance when you’re loaded” — unless partner couldn’t act with a good hand and you need to protect them.

Learn the rules first. Then learn when to break them.

Putting Strategy Into Practice

Strategy isn’t about memorizing rules. It’s about:

Opening bids: Choose the bid that best describes your hand and makes partner’s job easier.

Competitive auctions: Balance aggression with caution. Use the Law of Total Tricks to guide decisions.

Defensive signals: Communicate clearly but subtly. Help partner without helping declarer.

Pattern recognition: Count HCP, count distribution, and make inferences from what you know.

These frameworks improve over time. You won’t apply them perfectly the first 100 hands. But slowly, they become instinct. You’ll start to “feel” when to compete, when to double, and what partner’s signal means.

Play more hands. Discuss auctions with your partner afterward. Review what worked and what didn’t. Ask better players for their thought process on difficult hands. Read expert commentary on deals.

Most importantly: stay curious. Every hand teaches something. The player who asks “why did that work?” learns faster than the player who just moves on to the next deal.

Strategy is the difference between knowing the conventions and playing good bridge. Master it and you’ll win more often, make better decisions under pressure, and enjoy the game more deeply.